#pragma once
#include "player.h"
#include "define.h"

class CCPU :
	public CPlayer
{
public:
	CCPU(void);
	~CCPU(void);

	int GetState() {return m_State;};
	void SetState(_CPU_STATE a) {m_State = a;};

private:
	_CPU_STATE m_State;
};
